Okay so I am a little behind the times but thats is how it goes. I don't think anyone can blame me for realizing the trend of games to release an expansion 6 months to 1 year after the first release, and save money by doing it. Anyways I have just starting playing this awesome game. It has what Dark Crusade and Soulstorm lacked, no not just the Tyranids but the ability to customize your commander as well as other squads with stats and gear. This game is fun and fast pace. Another point in my book is the fact that when you lose a battle it doesn't hurt your campaign, in fact strategically it can help.
To explain what I mean, I played the mission against Gutrencha, awesome opening picture, and lost. I did not have to load from a save game, I was able to upgrade my squads with the XP I earned plus gear. Next, I was able to take Comm Array in addition to the shrine because I played the mission twice! Finally someone gets the campaign style game right. Just a tid bit toward Warhammer: Mark of Chaos: Battle March. The game was done very well graphics wise and I am impressed with the way Namco Bandai allowed for the game to be a virtual tabletop match, i.e. you only have the units you bring to the fight. BUT you cannot save during a battle, of which some take up to hour and half, and most importantly if you lose in a campaign battle your army is depleted. As a player you do not have to load from a save file, but you are forced to face the same battle with less men because of the lack of gold to recruit more men. It needed some resources on the campaign map. Now this can make a game more challenging but a game still needs to be fun and losing isn't fun. Plus then throw on top you can't replenish your army!
Alright enough griping and back to Dawn of War II. Basically I already want to play this game again, its got awesome graphics, fun playing, a great StarCraft cutscreen feel to it, wonderful storyline, although the lines are somewhat cheesy, Dan Abnett should have critiqued it, and finally it is fun.